Search
Recommended Products
Related Links


 

Informative Articles

Photography: From Hobby To Your Very Own Business
That’s right. Who could say that there’s no chance that your hobby could also be the foundation of your first business venture? There are a lot of people out there who are in need of a good photograp... [Author: Michael Colucci - Hobbies - April 14, 2006]

From Immigrant to American Toy Producing Leader- The Gund Story
For over 100 years the name Gund has been synonomous with quality, baby-safe plush products. The oldest and leading soft toy manufacturer in the United States, the Gund story is one of a family owned... [Author: Sharon Lauer - Hobbies - April 14, 2006]

Settlers of Catan Strategy - Part 2 - The Wood-Brick Strategy
The Settlers of Catan has been the flagship for German Style Designer Games for many reasons, some of the main ones being its elegant simplicity and its depth of strategy. Your choice of strategies w... [Author: Dan Kozarchuk - Hobbies - April 14, 2006]

Free Art Instruction - Portrait Painting Tips & Techniques
Being able to capture the likeness of a human being on canvas, using paint, is certainly a sought after accomplishment for many new painters. It can also be somewhat challenging. This article will co... [Author: Ralph Serpe - Hobbies - April 14, 2006]

Ants In The Living Room
There seems to be no end in what you can buy through the mail. Ants, butterflies, frogs and ladybirds can be delivered to your door in secure packages. Ready to be dropped into your readymade bug hab... [Author: Peter Legrove - Hobbies - April 14, 2006]

 
Google

Settlers of Catan Strategy - Part 2 - The Wood-Brick Strategy


Settlers of Catan Strategy - Part 2 - The Wood-Brick Strategy  by: Dan Kozarchuk

The Settlers of Catan has been the flagship for German Style Designer Games for many reasons, some of the main ones being its elegant simplicity and its depth of strategy. Your choice of strategies will influence your initial setup and overall game play. The separation of strategies that are outlined in this series is a bit artificial, but it is useful to understand the concepts behind them. In practice, players will use a combination of these strategies during gameplay. This article, the second in this series, will discuss the Wood-Brick Strategy.

The Wood-Brick Strategy is a strategy to get a lot of wood and brick early in the game, in order to build settlements and roads fast.

A wood/brick port is very useful in this strategy, as finding a way to get ore/grain will be important to build cities for the middle to end game.

Lots of people think this strategy is less effective on a small or congested board, as you need room to grow. Actually, it can be more effective, as your increased road building capability gives you the advantage in reaching those limited number of expansion spots first. An ore-grain player's worst nightmare is playing on a congested board with one or two wood-brick players.

This strategy naturally lends itself to getting the longest road.

For this strategy, it is very important that you build new settlements around open grain and ore hexes, or you will have a very difficult time trying to build cities later on in the game (which can be crucial for a win).

Optionally, with your increased settlement production, you can build on a number of ports to get ore and wheat.

With your increased road building capability, you should build your roads to cut off other player's expansion. This can help in denying Ore/Grain players from acquiring enough building sites they need to win the game. This leads into the next variant, which takes this to more of an extreme:

The "Road Boy" variant works to build roads fast in order to block off other players' expansion. This strategy concentrates on building roads first, rather than on production. Only when you are done blocking people off do you work on getting enough victory points to win the game. This requires a lot of wood and brick, so your first cities should be on these, rather than ore. Trade aggressively for wood and brick, before it's obvious you might be a threat. This is an interesting variant in that it violates my general philosophy of building up production first. It could work better on smaller boards with less people, so you don't miss blocking anyone. In addition, it might not work well in many Seafarers scenarios, as people could just build to islands.

For more information about the game, please visit the author's Settlers of Catan fansite. This series is based upon the Settlers of Catan Strategy and Tactics Guide, which is located at http://settlersofcatan.blogspot.com/.

About The Author

Dan Kozarchuk is a self admitted board game junkie who has an obsession with designer board games, particularly the Settlers of Catan.